Core rulebook patch 0.5.1 - Death and dismemberment
- Added a new system for scars and injuries in narrative play, granting players more chances to continue playing their characters after missions go poorly.
- Changed the text for the charge action, a charge can no longer be done in the same turn as a move action.**
- Slight adjustment to the wording of the spring Vulpathian's ability, The Prince's own luck .
- The Infiltrator's Beam crossbow, handheld has been changed to a 1.5 Credit cost, with its profile changing to : 4 2+ 5/3 Range: 3 UNITS Breach3 Pierce 2.
- The Infiltrator's Beam crossbow, heavy has its profile changed to : 5 3+ 4/5 Steady Rend1 .
- The Sharpshooter's Aim correction module has been changed to a 1.5 Credit cost, it now grants the Steady keyword rather than Unwavering.***
- The Bright shield's Starlight mace has had its profile changed to 4, 4+, 4/5 Daze
- The Bright shield's Avenger rifle has had its profile changed to 5, 4+, 2/1 Breach 2
- The Bright shield's Vindicator pistol has had its profile changed to 5, 4+, 2/1 Breach 2 Range
- All Talismans for the Ronin class have had their price changed to 1.5 Credits
- The Ronin's Bakeneko talisman has had its effect changed to: (Your Dive action costs 0AP if the next action you use on that turn is a Charge action.)
- The Hierophant's Unexpected inquisition ability has been changed to read (If you have this ability chosen, keep an inquisition counter. Add 1 to the counter for every enemy incapacitated by allies, and 2 for every enemy you incapacitate.
You may use this ability whenever a visible character within 6UNITS of you takes damage, deduct an amount from your inquisition counter and increase or decrease the damage of that specific source by that same amount also increase your aggro value by the same amount.)
Thank you all for playing Quasar, and we have many more exciting updates to come.
Happy hunting !
** The charge action was always intended to take up a player's entire movement, not allowing players to use the move, dive or retreat actions but for some reason this was never actually outlined within the rulebook. however rather than setting this rule to the restrictive state it has always been in on my game table I have chosen to put it somewhere in between, giving melee characters more freedom to reach their enemies than in our playtests.
*** The aim correction module has been a fairly problematic item in terms of design, with the unwavering keyword a few builds existed that allowed a player to never miss a shot, this was not particularly egregious with the weapons that a player could realistically afford to do this with. that being said though keeping this combination balanced with more powerful weapons has influenced far too many design decisions and as a whole this item needed a change for the sake of the game's overall health.
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Get Quasar, Tales From The Endless Void
Quasar, Tales From The Endless Void
swashbuckling co-op skirmishes in a space opera setting
Status | In development |
Category | Physical game |
Author | Arcane Whiskers |
Genre | Adventure |
Tags | Board Game, Co-op, Multiplayer, Sci-fi, Singleplayer, Space, Tabletop, Team-Based, Tabletop role-playing game |
More posts
- Enemy Book ver 0.2.2Aug 13, 2024
- Core rulebook patch 0.5.9 - Winding RiverJun 16, 2024
- Core rulebook patch 0.5.8 - Ready to Rock !Jan 10, 2024
- Core rulebook patch 0.5.7 - Narrative updateAug 22, 2023
- Core rulebook patch 0.5.6 - Crimson solar sailsJul 21, 2023
- Enemy book patch 0.2.1 - Ancient foesJun 06, 2023
- Core rulebook patch 0.5.5 - Politics and assassination plotsMay 17, 2023
- Core rulebook patch 0.5.4 - Drums and spiritsApr 06, 2023
- Enemy book patch 0.2.0 , long overdueMar 06, 2023
- Core Rulebook patch 0.5.3 Raising the stakesJan 20, 2023
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